All the 2013/2014 Games are Now Online

All the games developed during the 2013/2014 edition of the course are now online on the stores: itch.io Google Play Apple Appstore Windows Phone They are all free and the feedback is always welcome....

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Bulla Bolla & QPC

Two nice games developed two game jams Bulla Bolla by Michele Pirovano, Renato Mainetti, and Federica Tana Quantum Party Crasher by Daniele Giardini, Gaetano Leonardi, Michele Pirovano, and Luigi di...

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Ludum Dare 26

April 26th-29th 2013, we participated to Ludum Dare #26. At the end, these three games were developed: The Lamp by Michele Pirovano, Federica Tana, Dario Campanella, Andrea Campanella, Dario Bertini, and Riccardo Sacchi – Programming Escapalism by Riccardo Stucchi, Andrea Villa, Valerio Ceraudo, Marco Fumagalli and Andrea Brivio Hyportee by Dorian Bucur and Gianluca...

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Molyjam 2013

Michele Pirovano participated to the Molyjam 2013 with “Best Friend” a nice game about having a dog and taking care of it. Play in browser Game homepage with downloads for windows and mac...

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Ludum Dare 23

On April 20 2012, we participated to Ludum Dare #23. At the end, these four games were developed: A Hell of a Kitchen by Marco Mosconi Survive my Little Pixel! by Riccardo Stucchi Walker by Michele Pirovano Where Are You Teddy? by Massimo...

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ColoRush

ColoRush is a very simple compulsive game using a very simple mechanic for a very relaxing experience. ColoRush is the second game from AlfaCloud team, the creators of Bad Blood and Space Puzzle Developers Emanuele Parini (team leader and game programmer) Federico Sannicolò (lead programmer) Davide Jones (game and interface programmer) Claudio Scamporlino (graphic artist and designer) Michele Morandini (web master and designer) Links Official Page Alfa Cloud ColoRush on the Windows Phone store Alfacloud on...

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Space Puzzle

Who ever said that aliens are smarter than humans? The cute alien in Space Puzzle needs your help to get him home. Test your logic skills and find the best route home through asteroids, space tunnels and stars. The game has infinite game levels for infinite fun. Space Puzzle was created as a side project of Bad Blood by the AlfaCloud team. Developers Emanuele Parini (team leader and game programmer) Federico Sannicolò (lead programmer) Davide Jones (game and interface programmer) Claudio Scamporlino (graphic artist and designer) Michele Morandini (web master and designer) Links Official Page Alfa Cloud Space Puzzle on the Windows Phone store Alfacloud on Facebook Press Space Puzzle on Windows Phone Italia Space Puzzle on Windowsteca Space Puzzle on...

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Bad Blood

Bad Blood is an educational game about the diseases that affect out planet. Imagine a world where every child and adult can understand and be aware of the deadliest diseases of the world through technology and gaming experience, understanding how prevention can increase the quality of life. Diseases and infections can spread out in the world but so can knowledge. We want to make awareness just as contagious as illnesses and epidemics. Bad Blood started as Emanuele Parini’s course project during the second edition of the Videogame Design and Programming course in 2011. Developers Emanuele Parini (team leader and game programmer) Federico Sannicolò (lead programmer) Davide Jones (game and interface programmer) Alberto De Natale (Developer) Claudio Scamporlino (graphic artist and designer) Michele Morandini (web master and designer) Links Official Page Alfa Cloud Bad Blood on the Windows Phone store Alfacloud on Facebook Original trailer Press Bad Blood at Ospedale San Raffaele Article on Bad Blood from Centro Nazionale Sangue Bad Blood at Globulandia (video) Awards Winner of the “Share Care Condividere la Cura” event in Rome on June 14...

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Dirty Little Bunnies

In Dirty Little Bunnies, you defend your device that has been “infected” by a multitude of sweet and tender bunnies. Don’t be fascinated by their soft tail or their long ears! If you don’t stop them, they will quickly spread out on your screen and take over your device! How will they grow? Simply, using their tenderness! Dirty Little Bunnies started as Cristiano Pedersini’s course project during the second edition of the Videogame Design and Programming course in 2012. Developers Cristiano Pedersini (game concept, programming, music) Sergio Andaloro (programming, graphics) Roberto Carettoni (programming) Valerio Ceraudo (programming, 3d modeling) Davide Coppo (music) Yi Wang (graphics) Erika Barrese (arts) Links Official Page Dirty Little Bunnies on itunes Dirty Little Bunnies on Facebook Dirty Little Bunnies on Twitter Original trailer Press Interview on...

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Graffiti Heaven

Graffiti Heaven is about living the afterlife of a graffitist who refuses to give up. Even in death, his soul remains inside the graffiti. It is your objective to guide him in a journey to make his last wish a reality. You can move inside the colors of your paint freely, but if you wish to paint new drawings, all you need is to spend a little paint. Watch out though, if your paint is over, it’s game over. The game features real graffiti photographed by the development team. Graffiti Heaven started as Luis Bento’s course project during the second edition of the Videogame Design and Programming course in 2011. Developers Luis F. Bento (team leader and developer) Marco Mosconi (programming and web development) Stefano Zaniboni (programming) Stefano Mosconi (web development) Claudio Scamporlino (Graphics) Links Official Page Graffiti Heaven on iTunes Graffiti Heaven on Google Play Graffiti Heaven on Facebook Original...

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In Verbis Virtus

In Verbis Virtus is a first person view video game that mixes action and puzzle elements in a fantasy setting, in the game you play as a wizard who can perform spells pronouncing magic formulas. The innovation introduced by this game is in the control system: the player must use a microphone to cast spells by actually saying the magic words. While playing In Verbis Virtus we find ourselves completely unarmed in a dark dungeon that hides many dangers. The only way to overcome the obstacles that you’ll find is to learn the secrets of the arcane arts of magic through books that the protagonist finds along his path. These tomes teach magic formulas which, if pronounced correctly, enable you to perform many spells. Using these powers in a creative way the player can solve puzzles, overcome traps and kill the enemies that try to hinder him. In Verbis Virtus started as Mattia Ferrari’s course project during the first edition of the Videogame Design and Programming course in 2010. Developers Valerio Carbone (3D artist) Mattia Ferrari (programmer) Denis Gualtieri...

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A Pixel Escape

APixelEscape is a first person puzzle-platform game that puts you in the role of Pixel, our little cubic friend. As a pixel, your life has always been confined inside a small monitor… but now you have a dream: Escape from it!! Destroy the pixels in the monitor to open your way, create new ones and exploit their color-related powers to your advantage, or activate your special abilities to overcome the hardest challenges. Either if you love mind-teasing puzzles or fast paced action, this game has what you are looking for! Developers Gabriele Arnaboldi Luca Arnaboldi Competitions Dream Build Play Top 20 – 2011 Dream Build Play Top 20 – 2012 Links Official Page APixelEscape on Desura APixelEscape on Indievania APixelEscape on XBox Live Indie Game Original Trailer Press Review on Indievania Review on...

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About Us

Videogame programming is one of the most exciting and challenging disciplines in Computer Science

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The Course

The course focuses on the design and development of video games.

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Research

We are interested in the application of artificial intelligence to video games and in the development of games for health applications.

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